vortijapanese.blogg.se

Mina hollow knight
Mina hollow knight









mina hollow knight

Mina carries a spark that serves as a sort of extra life, and she loses that spark when she loses all her health. Each lab entrance serves as a checkpoint for when she is beaten, which leads to another Bloodborne/Souls element. Her health gets refreshed, but she still needs to smash objects and fight enemies to earn her healing potions back if she’s out of them. It’s a combination of Bloodborne’s healing vials and its attack-based, health-recovery system. She can then use a healing potion to turn that yellow into usable red health. When injured, Mina can fill the missing portion of her life gauge with yellow, potential health by attacking enemies. Health-restoring roses are few and far between, but their scarcity is offset by a Bloodborne-like healing potion system. This means that effective fighting requires careful timing and positioning, and consideration for when to best use sub-weapons based on the situation and how many resource vials are available for them. She gets knocked back further than Link when hit, too. Her whip shoots out after a quick wind-up, but the action requires a moment to recover before it can be used again. She has a much longer reach than Link’s sword, but the trade-off is speed. Mina may be quick underground, and she can jump without a special item, but her combat agility is much lower than Link’s. The Castlevania influence informs the game’s action, as well. There are spooky crypts, rotting zombies, and just as many whippable candles as there are smashable pots. Although there's a Zelda-like perspective and game structure, the aesthetics and mechanics are much closer to Castlevania’s (with a hint of Bloodborne thrown in). Tenebrous Isle is a setting with a distinctly horror-influenced vibe, and that extends to the action. If wielding axes, knives, and a whip sounds more like the tools of a Belmont than Link, that’s intentional. She also swings a whip in one of four different directions, and can use a variety of secondary weapons like axes and knives for more flexibility when fighting. The action feels a bit unusual at first, but like Shovel Knight’s bouncing, it quickly becomes a natural part of gameplay.īesides burrowing, Mina can jump into the air like Link can with the Roc’s Feather in the Game Boy Zelda games. Since Mina moves faster by burrowing than by walking, exploring Tenebrous Isle involves a lot of diving into the ground, hopping out of it, and diving back down again. Mina still needs to breathe, though, and can only hold her breath for so long before she has to pop out of the ground again.

mina hollow knight

This lets her move very quickly under obstacles and enemies, making it a fundamental part of both combat and solving puzzles. As a Hollower and a cute rodent, Mina can burrow underground. Yacht Club Games gave her a unique mechanic that informs how the dungeons are designed and how you play (just like Shovel Knight and his pogo-stick-like shovel). Mina is a different type of hero than Link. Part Link, Part Belmont (and a Little Bit of Bloodborne) This plays out in an overhead perspective that's similar to the Game Boy Color Legend of Zelda games, complete with destructible pots, pits to jump over, and blocks that need keys to unlock them. Mina traverses the island’s overworld to find dungeons, with each one filled with enemies, puzzles, and a boss protecting the broken Spark generator. It’s a Legend of Zelda-like quest with a matching game structure and visual perspective. The adventure takes Mina to Tenebrous Isle's far corners, delving into dungeon-like settings to repair the Spark generators and save the island. Now, the island is in danger, because the Spark generators that drive so much of it have been sabotaged, and Mina needs to fix them. Mina is a particularly notable Hollower, because her research led her to invent the Spark technology that has enabled Tenebrous Isle’s prosperity. Hollowers are geologist-adventurers who study the earth by burrowing under it. Mina the Hollower follows an adorable mouse named Mina, who is a Hollower. Yacht Club Games sent me a demo build to play on Steam, and I’m very impressed with what I’ve played so far. That project is Mina the Hollower, and it aims to deliver a unique, overhead, action-RPG experience that faithfully evokes The Legend of Zelda: Link’s Awakening and Oracle of Ages/Seasons as much as Shovel Knight’s unique side-scrolling platformer experience faithfully evokes DuckTales and Mega Man.

mina hollow knight

So, yes, I’m optimistic about Yacht Club Games’ ability to deliver on another crowdfunded project.











Mina hollow knight